AVRIL, Quentin; GOURANTON, Valérie; ARNALDI, Bruno. Collision Detection: Broad Phase Adaptation from Multi-Core to Multi-GPU Architecture. Journal of Virtual Reality and Broadcasting, [S. l.], v. 11, 2014. DOI: 10.20385/1860-2037/11.2014.6. Disponível em: https://ojs.hbz-nrw.de/dipp_ojs/jvrb/article/view/1446. Acesso em: 26 juli. 2025.